Sign in
Your Phantom wallet is your account. Once you're in, you can generate or import as many other wallets as you like — they're encrypted in this browser before they're saved, so they follow your Phantom to any device and nobody else, us included, can open them.
Phantom asks for two signatures: one to sign you in, one to unlock your saved wallets. Neither moves any funds.
Wallets
not readyGenerate or import as many wallets as you like — they're saved to your account, encrypted. The ★ wallet is you in a lobby: the creator when you launch.
| Wallet | SOL |
|---|
Add a wallet
Lookup-table rent
Every launch makes a small lookup table (about 0.01 SOL of rent) so the create and your wallets fit in one transaction. Reclaim it a few minutes after the launch: press once to deactivate, again ~4 minutes later to close and get the SOL back.
Nothing is stored. Joining, your buy and the create each pop up in Phantom — and a buy has to be approved within about a minute of the dev launching.
Squad
not connectedThe dev opens a lobby and shares the code. Teammates join with their own wallet, set a buy and tick ready. When the dev launches, each teammate's browser signs its own buy — nobody shares a key.
| Member | SOL held | Buy | Ready | Signed |
|---|
then it launches with whoever has signed
Coin
dev onlyLinks
Priority fee
paid by each wallet on top of its buy — higher lands faster when the network is busy
| Wallet | SOL | Buy · SOL |
|---|
The first ones ride inside the create transaction itself (usually two or three — nothing can land between them and the dev buy). The rest, and every teammate, go out the instant the create lands.
Callout
not signed inPost your pump.fun callout the moment a launch you're in lands. Sign-in is pump.fun's own wallet signature, made with your ★ wallet; the session stays in this browser.